EAaD .2023
WORK DIGITAL MEDIA ART
作品 - 银砾箴言
GRADUATION SHOW 2023 DIGITAL MEDIA ART
Silver gravel proverbs 银砾箴言 该课题以西安唐都新碑林博物馆为例,结合博物馆的主题和特色,运用交互装置和多媒体等手段,创新观展体验,使晦涩的文化展品与游客之间产生有趣的互动,拉近参观者与展品之...
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孙紫桐 Sun Zitong
作品感言: 该课题以西安唐都新碑林博物馆为研究对象,探讨了数字影像在... more >>
陶凯文 Tao Kaiwen
作品感言: 该课题作为一个真实项目,通过交互设计,用户体验设计的方式... more >>
WORK GALLERY
作品集
海报
海报
2023
展板设计
展板设计
2023
展板设计
展板设计
2023
展板设计
展板设计
2023
展板设计
展板设计
2023
展板设计
展板设计
2023
区位分析
区位分析
2023
现状分析
现状分析
2023
历史沿革
历史沿革
2023
地域文化
地域文化
2023
总平面图
总平面图
2023
主入口鸟瞰图
主入口鸟瞰图
2023
主入口下沉广场透视图
主入口下沉广场透视图
2023
一层内街透视图
一层内街透视图
2023
二层廊桥透视图
二层廊桥透视图
2023
下沉内广场透视图
下沉内广场透视图
2023
入口门厅透视图
入口门厅透视图
2023
民俗展厅透视图
民俗展厅透视图
2023
价值·过程
VALUE
Silver gravel proverbs 银砾箴言

该课题以西安唐都新碑林博物馆为例,结合博物馆的主题和特色,运用交互装置和多媒体等手段,创新观展体验,使晦涩的文化展品与游客之间产生有趣的互动,拉近参观者与展品之间的距离。交互装置的运用不仅丰富了展览内容,也提高了观众的参与度,增强了用户的观展体验,打造了博物馆的数字体验文化IP。使用户在寓教于乐之中对书法文化产生兴趣,并且由此进行对书法碑帖展馆的探索。

This project takes the Xi'an Tangdu New Beilin Museum as an example, combining the museum's theme and characteristics, using interactive devices and multimedia tools to innovate the exhibition experience, creating interesting interactions between obscure cultural relics and visitors, and shortening the distance between visitors and exhibits. The use of interactive devices not only enriches the exhibition content but also increases the audience's participation, enhances their experience, and creates the museum's digital experience culture IP. Users are able to develop an interest in calligraphy culture through fun learning, and explore the Calligraphy Stele Exhibition Hall from there.

该课题以西安唐都新碑林博物馆为研究对象,探讨了数字影像在博物馆互动体验设计中的应用研究。根据调研结果,提出了数字影像在博物馆互动体验设计中的应用策略,并结合博物馆的主题和特色,设计了一个数字影像互动体验方案。旨在通过数字影像的应用,提高博物馆互动体验设计的水平和质量,增强参观者的满意度和忠诚度,促进博物馆与参观者之间的交流和互动。

This project takes the Xi'an Tangdu New Stele Forest Museum as the research object and explores the application of digital imaging in the interactive experience design of museums. Based on the research results, the application strategy of digital imaging in museum interactive experience design was proposed, and a digital imaging interactive experience plan was designed based on the theme and characteristics of the museum. The aim is to improve the level and quality of museum interactive experience design through the application of digital imaging, enhance visitor satisfaction and loyalty, and promote communication and interaction between museums and visitors.

该课题作为一个真实项目,通过交互设计,用户体验设计的方式,用交互艺术装置这种新的形式帮助博物馆进行游客的引流和游客沉浸式的体验,引导用户了解中国传统碑帖文化,在设计过程中,我们体验了用户体验设计的设计思维,体会到了设计与生活与商业的这种结合,通过我们的创新式的设计,提供了创新式的解决方案。加强了文旅融合,改善了博物馆的经营状况,通过艺术装置进行数字化的转化,增加用户的观展体验,打造博物馆的数字体验文化IP在寓教于乐之中对书法文化产生兴趣,并且由此进行对书法碑帖探索。在此毕业设计过程中,我们的专业能力以及专业视野、对设计的认知都得到了提升。

As a real project, this project helps the museum to conduct tourist diversion and immersive experience with a new form of interactive art installation through interaction design and user experience design, and guides users to understand Chinese traditional tablet culture. During the design process, we experienced the design thinking of user experience design, and realized the combination of design and life and business. Through our innovative design, Provided innovative solutions. Strengthening the integration of culture and tourism, improving the operational status of the museum, digitizing the transformation through art installations, increasing the viewing experience of users, and creating a digital experience culture IP for the museum. Through the integration of education and entertainment, interest in calligraphy culture is generated, and thus exploration of calligraphy steles is carried out. During this graduation design process, our professional abilities, perspectives, and understanding of design have been improved.