EAaD .2023
WORK VISUAL COMMUNICATION DESIGN
作品 - 不熟派对
GRADUATION SHOW 2023 VISUAL COMMUNICATION DESIGN
Unknown Party 不熟派对 《不熟派对》是一款基于西安欧亚学院设计的校园游戏,旨在通过游戏的方式帮助学生了解校园文化。同时,游戏制造的轻松愉快的氛围是学生、老师、朋友之间沟通的桥梁,一游戏...
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李旭 LiXu
作品感言: 本次研究重点在于提高校园文化的发展趋势和传播力度,校园I... more >>
万梓岚 Wan Zilan
作品感言: 此次毕业设计是以西安欧亚学院为基础做的一款包含着校园文化... more >>
WORK GALLERY
作品集
地图
地图
2023
计分板
计分板
2023
计分板样机
计分板样机
2023
说明书正面
说明书正面
2023
说明书背面
说明书背面
2023
包装盒展开图
包装盒展开图
2023
包装盒样机
包装盒样机
2023
校园IP人物
校园IP人物
2023
校园卡牌和任务卡
校园卡牌和任务卡
2023
价值·过程
VALUE
Unknown Party 不熟派对

《不熟派对》是一款基于西安欧亚学院设计的校园游戏,旨在通过游戏的方式帮助学生了解校园文化。同时,游戏制造的轻松愉快的氛围是学生、老师、朋友之间沟通的桥梁,一游戏的方式加强学生之间的交流与友谊,力图构建和谐的校园关系,推动校园文化的发展。

"Unfamiliar Party" is a campus game designed by Xi 'an Eurasia University to help students understand campus culture through games. At the same time, the relaxed and happy atmosphere created by games is the bridge of communication between students, teachers and friends. The way of games strengthens the communication and friendship between students, tries to build a harmonious campus relationship and promotes the development of campus culture.

本次研究重点在于提高校园文化的发展趋势和传播力度,校园IP形象的建设必不可少,一方面能够让越来越多的学子迅速了解校园文化的特征和底蕴,同时更好的利用校园文化平台去达到师生社交和互动的需求。通过这次毕业设计,发现自己的看法太过于片面,对整体思维的把握还不成熟,也是对我自我反思能力的拔高。在专业方面,也对研究方向的校园文化发展有了开元化的认知,了解到了在设计领域还有很多抽象且摸不到头脑的思维在等待着我们去探索。我也认识到了学习是一个长期积累的过程,如果没有前期的学习,是完不成这种发散性很强,思维结构紧密并且技术要求多元化的探索的,在以后的工作、学习和发展中都应该不断学习,努力提高自己的文化素养和综合素质。

This research focuses on improving the development trend and communication intensity of campus culture. The construction of campus IP image is essential. On the one hand, it can enable more and more students to quickly understand the characteristics and heritage of campus culture, and at the same time, it can better use the platform of campus culture to meet the needs of teachers and students' social interaction.

此次毕业设计是以西安欧亚学院为基础做的一款包含着校园文化传播、社交性和交互性的一款游戏,在视觉上我们以朴素大方的扁平风来刻画学校里必不可缺的元素,如建筑、植物和动物等。在游戏的规则设定上我们采用了加分制,增加玩家的竞争心理。此毕业设计具有社会性价值,能够帮助新生入学后快速的融入校园和同学之间。通过此次毕业设计项目让我学习到了游戏设计相关的内容,学会了如何分析玩家对游戏的需求,如何在玩家的需求上相对应的制作游戏规则,这些都使我受益匪浅……

This graduation project is based on Xi 'an Eurasia University, a game containing campus culture communication, sociability and interaction. Visually, we use simple and elegant flat wind to create indispensable elements in the school, such as buildings, plants and animals. In the setting of the rules of the game, we adopted the point system to increase the competitive psychology of the players. This graduation project has social value, which can help freshmen quickly integrate into the campus and classmates. Through this graduation design project, I learned the content related to game design, learned how to analyze the needs of players for games, and how to compare the needs of players Should make the rules of the game, these have benefited me a lot...